//############################################################################
//## WiiDS Emulator (DeSmuME Port)
//##--------------------------------------------------------------------------
//## menu.cpp
//## - Menu Flow Logic
//############################################################################

#ifndef _MENU_H_
#define _MENU_H_

#include <ogcsys.h>

void InitGUIThreads();
void MainMenu (int menuitem);
void ErrorPrompt(const char * msg);
int ErrorPromptRetry(const char * msg);
void InfoPrompt(const char * msg);
void ShowAction (const char *msg);
void CancelAction();
void ShowProgress (const char *msg, int done, int total);
//void ResetText();

//----------------------------------------------------------------------------
// MENU - Menu Types
//----------------------------------------------------------------------------
enum
{
	MENU_EXIT = -1,
	MENU_NONE,
	MENU_GAMESELECTION,
	MENU_SETTINGS
};

#endif	// _MENU_H_
